Cave Story, an 8-bit style video game with very basic controls and a whole lotta plot. I played for about two hours tonight, and I still get flustered when I fight a Boss -- having the movement keys on my right and the action keys on my left is almost too much for my Nintendo-trained brain to handle. But it's fun, and it has a video game kind of storytelling technique that might be interesting to use in a certain upcoming comics project ... our hero wakes up with no memory of his past, in a strange land where rabbit-folk need his help ...
Also this, from Jame Kochalka's Cute Manifesto, specifically the essay "Craft is the Enemy":
"You could labor your whole life perfecting your 'craft,' struggling to draw better, hoping one day to have the skills to produce a truly great comic ... If this is how you are thinking you will never produce this great comic, this powerful work of art, that you dream of. There's nothing wrong with trying to draw well, but that is not of primary importance.
"What every creator should do, must do, is use the skills they have right now. A great masterpiece is within reach if only your will power is strong enough (just like Green Lantern)."
And then, from "Craft Is Not A Friend":
"Creating a powerful work of art is like running and leaping across a chasm. It takes all of your strength and you'll be dashed on the rocks and fall to your death. Being a craftsman is like sitting in your woodshop all day carefully building a chair and when you are done you sit on it."
That, and a well-timed and well-worded email from a certain Amy Martin, was what I needed to get my writerly head back in a good place today. Another of the day's victories was when I narrowly avoided supergluing my fingers to an Abe Lincoln button ... although there are worse things to have permanently stuck to your hand.
Go read American Elf. Read it every day.
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